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Thread Statistics | Show CCP posts - 28 post(s) |
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CCP Nullarbor
C C P C C P Alliance
32

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Posted - 2011.11.15 13:07:00 -
[1] - Quote
Jowen Datloran wrote:Btw. you forgot to give players an option to see how much tax they have to pay (or if they are completely excluded from using the POCO) before settling on a planet.
You can see this by viewing the show info on a customs offices (or by opening up the customs office UI itself). It will either show you the tax rate applicable for you, or say access denied. CCP Nullarbor | Exotic Dancer (and occasional programmer) |
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CCP Nullarbor
C C P C C P Alliance
32

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Posted - 2011.11.15 13:08:00 -
[2] - Quote
Two step wrote:I like this change. Do the interbus offices just blow up? Do they have the same HP as regular offices?
Yes and yes. CCP Nullarbor | Exotic Dancer (and occasional programmer) |
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CCP Nullarbor
C C P C C P Alliance
32

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Posted - 2011.11.15 13:21:00 -
[3] - Quote
Salpun wrote:CCP Nullarbor wrote:Jowen Datloran wrote:Btw. you forgot to give players an option to see how much tax they have to pay (or if they are completely excluded from using the POCO) before settling on a planet. You can see this by viewing the show info on a customs offices (or by opening up the customs office UI itself). It will either show you the tax rate applicable for you, or say access denied. Does a message get sent when that number gets changes or is it locked in when the POCO gets built.
No message and the owner can change it at any time. You can always check it before you export but if they lock you out or drive up the tax rate then that's really a diplomatic issue more than a notification issue. CCP Nullarbor | Exotic Dancer (and occasional programmer) |
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CCP Nullarbor
C C P C C P Alliance
33

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Posted - 2011.11.15 13:30:00 -
[4] - Quote
Salpun wrote:CCP Nullarbor wrote:Salpun wrote:CCP Nullarbor wrote:Jowen Datloran wrote:Btw. you forgot to give players an option to see how much tax they have to pay (or if they are completely excluded from using the POCO) before settling on a planet. You can see this by viewing the show info on a customs offices (or by opening up the customs office UI itself). It will either show you the tax rate applicable for you, or say access denied. Does a message get sent when that number gets changes or is it locked in when the POCO gets built. No message and the owner can change it at any time. You can always check it before you export but if they lock you out or drive up the tax rate then that's really a diplomatic issue more than a notification issue. Will those rates show on the master export panal if so no problem but if some one has to right click everytime to check thats going to make for some very annoyed people.
Yes as well as the total cost. CCP Nullarbor | Exotic Dancer (and occasional programmer) |
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CCP Nullarbor
C C P C C P Alliance
33

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Posted - 2011.11.15 13:39:00 -
[5] - Quote
Salpun wrote:WH PI was not addressed in the blog directly. All customs offices will remain until destroyed correct?
Yes any existing NPC customs offices that are on TQ when this update lands will remain until they are destroyed. CCP Nullarbor | Exotic Dancer (and occasional programmer) |
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CCP Nullarbor
C C P C C P Alliance
33

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Posted - 2011.11.15 14:05:00 -
[6] - Quote
Hiram Alexander wrote:Hi, I haven't gone through all the replies here yet, though I will in a minute... I just wanted to ask a short (silly?) question, for a bit of clarification...
Q --- Does the tax rate setting for 'Neutral' standings also work properly; so that it acts as the tax rate for 'No standings'...?
Yes, if you have no standing set then you get the neutral value. CCP Nullarbor | Exotic Dancer (and occasional programmer) |
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CCP Nullarbor
C C P C C P Alliance
41

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Posted - 2011.11.19 02:12:00 -
[7] - Quote
Jack Dant wrote:A question for any devs that might still be reading this thread. Are you watching the test server feedback forum for the bugs and problems people are reporting? Can you acknowledge or comment on them? Examples so far:
- Customs offices can be anchored inside POS force fields or right on a station undock as long as the distance to the planet is small enough.
- Drones ignore orders to attack customs offices.
- Customs offices have extremely small (100m) sig radius, so any missiles larger than heavies don't apply full damage.
- Taxes for P0 items are larger than P1, and both are very different from the expected values.
Keep in mind, this is what people found despite all the obstacles to acquire a gantry on Sisi. Who knows what will actually surface once everyone is using them on TQ.
Not sure about the tax, I'd have to check with design on that, but the rest of those have already been fixed this week.
I personally quite liked the CO in the POS setup, emergent and cool but unfortunately has the potential to break things so you won't be seeing that on TQ. CCP Nullarbor | Exotic Dancer (and occasional programmer) |
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CCP Nullarbor
C C P C C P Alliance
46

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Posted - 2011.11.26 14:37:00 -
[8] - Quote
Jack Dant wrote:Interbus COs on Sisi give killmails, but the damage on them is 0.
I'm not sure what's the point of those mails. NPCs have never given killmails before. Is this intended? I suspect any kb will give them a zero value anyway, but it's a bit silly to have them.
Yep that's a known bug, it probably won't make the cut for the initial crucible rollout but should be fixed shortly after. CCP Nullarbor | Exotic Dancer (and occasional programmer) |
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CCP Nullarbor
C C P C C P Alliance
48

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Posted - 2011.11.26 15:09:00 -
[9] - Quote
Arkady Sadik wrote:A somewhat more arcane request:
Could we please get some good story background on the Interbus customs offices? My alliance has been discussing whether we want to shoot down Interbus COs (they're neutral, why would we?), and even whether we consider others shooting Interbus COs as piracy (they're shooting corp property of a peaceful entity, so yes; CONCORD doesn't care at all, so no?)
It's a lovely discussion, but there's awfully little backstory on the issue, so it's not easy to actually discuss the ethical ramifications. *Some* background would be nice :-)
I've read a draft from an upcoming chronicle about this, it is awesome.
From a game mechanics point of view, you wont take a security status hit for shooting the Interbus ones. CCP Nullarbor | Exotic Dancer (and occasional programmer) |
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CCP Nullarbor
C C P C C P Alliance
60

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Posted - 2011.12.01 19:25:00 -
[10] - Quote
Our apologies for not being more prompt with this message, the base prices were changed late in the piece after reviewing a lot of feedback. Still, the information is available now and we are happy with the current course so it is in your hands to see what you can do with it. CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
65

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Posted - 2011.12.02 12:43:00 -
[11] - Quote
Both of these changes were made after the second dev blog.
The exact anchoring restrictions are on the wiki page and I highly recommend players who are setting up their own customs office have a read through the information there.
http://wiki.eveonline.com/en/wiki/CustomsOffice
Also the construction at Amarr outposts bug has been fixed internally and will be deployed to TQ early next week. CCP Nullarbor | Exotic Dancer |
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